Casting Runes 6: A Season for All Things – Session 21 Recap
This post, hopefully one of two on this 5th anniversary of the Casting Shadows blog, continues the exploration and implementation of RuneQuest 6th Edition in a collaboratively-developed sword and...
View ArticleCasting Runes 6: A Season for All Things – Session 22 Recap
This post, hopefully as a surprise to no one, continues the exploration and implementation of RuneQuest 6th Edition in a collaboratively-developed sword and sorcery campaign. This session dealt with...
View ArticleCasting Runes 6: A Season for All Things – Session 23 Recap
This post is the 23rd recap of play in our RuneQuest 6th Edition, collaboratively-developed, sword and sorcery campaign. This session dealt with the brutal creatures, bands of enemies, and strange...
View ArticleFrom RuneQuest to Mythras
Over the coming weeks, as June becomes July, one of my favorite systems will be transforming once again. RuneQuest 6th Edition, the flexible and powerful iteration of this long-lived system by Pete...
View ArticleMythic Britain: Logres
It is no secret that I was greatly impressed with Mythic Britain by The Design Mechanism, a setting book for Mythras (formerly known as RuneQuest 6th Edition). For those like me whose imaginations were...
View ArticleBehind the Lines: Introduction
The new release from the Design Mechanism for April was a scenario collection called Parallel Lines. Usually, when a new book from the Design Mechanism is released, I do some sort of overview and share...
View ArticleBehind the Lines: Instigation
Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first...
View ArticleMythos Mythras: Methods of Madness
Mythras introduces rules for the mental effects of ‘unpleasantness’ and long-term abuse and vices in its Luther Arkwright: Roleplaying Across the Parallels expansion which also broadens the social and...
View ArticleMythos Mythras: Tone and Tenor
There is a sense among gamers that for games played with Lovecraft and Company’s Cthulhu Mythos as the setting, that insanity, death, or both are a foregone conclusion. Play to Find Out takes on a...
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